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Camps worth waiting at, feign death, and Evacuate |
Camps worth waiting at, feign death, and Evacuate The monk gets the pull back. Feigning death works, which is the piece that makes a monk a monk rather than a fighter with fast hands. Evacuate, the spell that turns a wipe into a story rather than an hour of running back.
Camps worth sitting at. The newbie zone has something living in it, and camps are painted in with a brush rather than typed out three hundred at a time. What the wire carries. Players choose how far they can see, and only that far is sent. The wire carries what changed rather than everything, and is measured rather than assumed. The zone brushes are worth using now, and the editor stopped copying the whole world every time it needed to think, which is why painting a city no longer takes a coffee break. | |
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