Inside RetroQuest
A world taking shape.
Real views from the project. In-game screenshots and development renders are labelled separately; the art, world, and interface are still evolving.
Development render
The road to Highspire
The south gate and the Spire beyond it. A view of the current city model rendered in Blender.
Development render
A city on four terraces
Highspire rises from Low Town through the Rows and Guild Terrace to the Crown.
In-game screenshot
Inside Highspire
The development client at Gate Square, showing the player, merchants, and classic-style interface.
In-game screenshot
Below the surface
An arrival view of Gloomdeep, the indoor city. Lighting, characters, and interface remain in development.