Inside RetroQuest
A world taking shape.
Real views from the project. In-game screenshots and development renders are labelled separately; the art, world, and interface are still evolving.
AI concept art
The road to Highspire
The south gate and the Spire beyond it, painted as concept art. The city's own models are still being built.
AI concept art
A city on four terraces
Highspire rises from Low Town through the Rows and Guild Terrace to the Crown. Concept art, not gameplay.
In-game screenshot
Inside Highspire
The development client at Gate Square, showing the player, merchants, and classic-style interface.
In-game screenshot
Below the surface
An arrival view of Gloomdeep, the indoor city. Lighting, characters, and interface remain in development.