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Find your place in the party

Fourteen paths. Your adventure.

Hold the line, keep your friends alive, control the fight, or bring the firepower. These are the classes in the current development roster; abilities and balance continue to evolve.

14 classes shown

Melee

Warrior

Heavy armour, resilience, and holding the front line without magic.

Melee

Monk

Unarmed combat, light equipment, and the art of escaping a dangerous fight.

Melee

Rogue

Positioning, backstabs, stealth, and a talent for opening locked doors.

Priest

Cleric

A heavily armoured healer who keeps a party standing through difficult battles.

Priest

Druid

Healing, snares, travel magic, and the versatility of the natural world.

Priest

Shaman

Strengthen allies, weaken enemies, and balance healing with harmful magic.

Hybrid

Paladin

Front-line combat supported by healing and magic against the undead.

Hybrid

Ranger

Bows, blades, tracking, and a supporting knowledge of nature magic.

Hybrid

Shadow Knight

An armoured fighter who draws on necromancy, fear, and life-draining spells.

Hybrid

Bard

Songs, instruments, movement, and a flexible supporting role in a group.

Caster

Wizard

Powerful direct-damage spells in exchange for a fragile defence.

Caster

Magician

Elemental companions, summoned equipment, and destructive magic.

Caster

Necromancer

Undead companions, damage over time, and trading life for magical power.

Caster

Enchanter

Crowd control, charm, and magic that changes the balance of a fight.