
Devlog
Fighting you get better at, a friends list, and a switch for the classic years
The longest day yet: an overnight run through the list, a morning making every test in the game pass, and an evening of the systems the original grew…

Developer applications open

The dangerous roads. The unexpected friendships. The guild that felt like home. Help us build that feeling again.
Here for the adventure? Follow our future playtests →An independent MMORPG in development · Godot 4
Fairhaven · AI-generated concept art · Not gameplay
Development render
The south gate and the Spire beyond it. A view of the current city model rendered in Blender.
Development render
Highspire rises from Low Town through the Rows and Guild Terrace to the Crown.
On the workbench
The current focus is the world itself: city layouts, character art, equipment, and the tools that bring it together.

Devlog
The longest day yet: an overnight run through the list, a morning making every test in the game pass, and an evening of the systems the original grew…

Devlog
A day of finding out that things which looked finished were not, and fixing them. Armour did nothing. Your armour class was worked out from your…

Devlog
A day that began with one new tool and ended with most of the studio rebuilt around it. The Forge makes a race or a creature from one that already…
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Join the conversation →02 / COMMUNITYTalk party roles, favourite playstyles, and the roster taking shape.
Join the conversation →03 / COMMUNITYAsk questions, share feedback, and keep up with development.
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