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Sound, lifts, and two empty cities |
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Sound, lifts, and two empty cities A world you can hear. Ambient sound for the world, and a fight you can hear yourself in. Lifts, scripted fights, a key for working whatever is in front of you, and three points of view for the map over a single editor. The game master's window grew numbered pages and a level control, which is the sort of thing you only build once you are testing properly. Every window now has an O and an X, and there is a switch that calls the whole world off. The day ended with a clean slate: two cities, and nobody in them yet. Everything before this was a proving ground. From here the world is somewhere specific, and it needs people in it. | |
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