Skip to content

Devlog ·

Sound, lifts, and two empty cities

18 commits that day. Written up from the work itself.

A world you can hear. Ambient sound for the world, and a fight you can hear yourself in.

Lifts, scripted fights, a key for working whatever is in front of you, and three points of view for the map over a single editor. The game master's window grew numbered pages and a level control, which is the sort of thing you only build once you are testing properly.

Every window now has an O and an X, and there is a switch that calls the whole world off.

The day ended with a clean slate: two cities, and nobody in them yet. Everything before this was a proving ground. From here the world is somewhere specific, and it needs people in it.