Skip to content

Devlog ·

Fifty-nine spells, guards that remember, and a server that gets up again

19 commits that day. Written up from the work itself.

Six things a live server needed and did not have, starting with getting up again by itself after it falls over.

Running a world. Spawn windows, world events, a status page, and bans. Rules the server keeps to, and a map cast out of the world itself rather than drawn by hand beside it.

An aerial render of Highspire
Highspire from above, an early render of the city.

Fifty-nine spells, so nobody stops learning at sixteen and wonders whether that is all there is.

Things that remember. Guards that remember what happened, experience that builds while you are away, following, a notebook, and sharing what drops. A compass that had been quietly lying, which nobody noticed until north stopped agreeing with the map.

A tooltip worth reading, a death worth noticing, and a clear answer to what your target is actually on.