Reviewed 2026-09-12. Development details can change between builds.
The development roster contains 14 classes. Roles and abilities remain subject to change.
Warrior (Melee)
Heavy armour, resilience, and holding the front line without magic.
Monk (Melee)
Unarmed combat, light equipment, and the art of escaping a dangerous fight.
Rogue (Melee)
Positioning, backstabs, stealth, and a talent for opening locked doors.
Cleric (Priest)
A heavily armoured healer who keeps a party standing through difficult battles.
Druid (Priest)
Healing, snares, travel magic, and the versatility of the natural world.
Shaman (Priest)
Strengthen allies, weaken enemies, and balance healing with harmful magic.
Paladin (Hybrid)
Front-line combat supported by healing and magic against the undead.
Ranger (Hybrid)
Bows, blades, tracking, and a supporting knowledge of nature magic.
Shadow Knight (Hybrid)
An armoured fighter who draws on necromancy, fear, and life-draining spells.
Bard (Hybrid)
Songs, instruments, movement, and a flexible supporting role in a group.
Wizard (Caster)
Powerful direct-damage spells in exchange for a fragile defence.
Magician (Caster)
Elemental companions, summoned equipment, and destructive magic.
Necromancer (Caster)
Undead companions, damage over time, and trading life for magical power.
Enchanter (Caster)
Crowd control, charm, and magic that changes the balance of a fight.