Devlog ·
Rebuilding what the races look like
27 commits that day. Written up from the work itself.
A day entirely on bodies.

The same character at two levels of detail, kept honest by comparison.
Race anatomy rebuilt from the character-select references: silhouettes reshaped, stature made consistent between races, symmetry and scale corrected, extremities retextured, and the original texture wraps rebuilt rather than approximated.
Sitting was wrong for several races, in the particular way that is invisible until somebody sits on a bench, so that was corrected too. Animations were readied, and there are in-game previews now, so a change can be looked at rather than imagined.
Kept honest by a comparison at 1500 and 3000 triangles, rebuilt whenever the models change, so nobody has to guess what a better silhouette costs.