Devlog ·
A zone editor that can see the zone
15 commits that day. Written up from the work itself.
The editor stopped being a list of numbers and became a place.
Props stand where they stand, wear their models, and turn in radians like everything else. Arrows to drag them with, a list to choose from, and a way to clear a zone of its props and save in a sensible order.
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Beaconhold from the harbour.
A picture becomes a prop, on this machine, for nothing. That is the difference between a world built by a team and a world built by one person in an evening.
Also today: the whole RetroQuest environment now fits on a drive and travels between machines, which matters when the work happens wherever you happen to be sitting.