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A zone editor that can see the zone

15 commits that day. Written up from the work itself.

The editor stopped being a list of numbers and became a place.

Props stand where they stand, wear their models, and turn in radians like everything else. Arrows to drag them with, a list to choose from, and a way to clear a zone of its props and save in a sensible order.

Beaconhold seen from the harbour
Beaconhold from the harbour.

A picture becomes a prop, on this machine, for nothing. That is the difference between a world built by a team and a world built by one person in an evening.

Also today: the whole RetroQuest environment now fits on a drive and travels between machines, which matters when the work happens wherever you happen to be sitting.