Devlog ·
A class picture readied in advance, and a paved floor for whole cities in the builder
8 commits that day. Written up from the work itself.


A quiet day for players and a busy one in the workshop: one small change in the game, and the builder's tool learned to handle bodies and city ground.
The class picture is now readied with the other effects. The game prepares its visual effects ahead of time, so they do not have to be worked out the moment they first appear. The picture shown for a class was missing from that list, and now it is on it with the rest.
Bodies brought into the builder are no longer buried in spikes. The game's body files carry bones about a hundred times the size of the body itself. In the builder's tool, which works inside Blender, that left a body you brought in hidden under a mass of long spikes. Now the over-long bones are shortened and drawn as thin sticks, so you can see the body you are working on. When you stand a body up, the movements stored in it are switched off, so it holds still. Give it bones now refuses something flat, which has nothing to put bones in.
A city floor in one go. A new tool lays one level of paved ground for a whole city, as a single piece to build on. By default it has the flat-faced look of the old zones. The kit also now loads complete into a file that already holds some of its materials, where before that could get in the way.
In the workshop. The bones, the standing bodies and the city floor are all changes to the tool for making the game's places and creatures. Nothing built with them is in the game yet, and none of it changes what you see when you log in.